ENROLLMENT: OPEN
Computer Vision

Master the First Principles
of Computer Vision

Transform from a code-wrapper to a system architect by building 3D vision pipelines from first principles No high-level wrappers. Pure Engineering.

The Spatial Intelligence Crisis

Stop Chasing Bounding Boxes. Start Mastering Space.

The internet is misleading a generation of engineers. It’s full of "AI Developers" who think importing a YOLO model from a GitHub repo or fetching a Hugging Face wrapper is visual perception. They aren’t building systems; they are consuming leftovers. They are "Pixel Consumers"—trapped in a flat, 2D world of probabilistic guessing.
But when the lighting shifts, the camera tilts, or the robot moves into an unmapped corner, the Consumer is paralyzed. They don't understand that an image isn't a picture—it’s a mathematical projection of 3D reality. Without spatial intelligence, your 'AI' is effectively blind in the physical world.

The "Prompt Engineer" vs. The "Spatial Architect"

Visual authority is not found in a library import. It is found in the ray-tracing geometry of the 3D Camera.

The Pixel Consumer sees a .jpg file and waits for a better detector. The Architect sees the camera lens as a gateway. They understand that a pixel is a ray in space, and depth is the intersection of logic and geometry. They don't use 'black boxes'—they build the perception engine from the first principles of light.
This course isn't about running scripts. It's about mastering the 3D Projection Model so you can fix the world, not just detect it:

Commanding the 3D Manifold

Imagine your camera is mounted at an angle. The "Integrator" panics, trying to find a software flag to fix the distorted output.

The Architect understands that the relationship between a Point in Space (P_w) and a Pixel (u, v) is a fixed mathematical certainty.

The Projection Geometry is your Source of Truth:

x_pixel = K @ [R | t] @ P_world

Understand the K (Intrinsics) and you own the vision.

By calibrating the lens and solving for the extrinsics, you aren't just "detecting" labels; you are reconstructing the physical world. You have transitioned from "Image Processing" to **Spatial Mastery**.

(If you don't understand the math here, you are exactly where you need to be)

The Shift: Ownership Over Execution

Computer Vision for Robotics is the study of how machines exist in space. We dive deep into Optical Flow, Feature Matching, and Triangulation because that is how you build a 3D camera from scratch.

This is where you become the creator, not the customer.

You are shedding the skin of a 'library user.' You are emerging as a Perception Architect. In this new world:
  • You own the Geometry: No more guessing. You handle lens distortion and pose estimation with absolute precision.
  • You build the Eyes: You implement Stereo Vision and 3D reconstruction because you know exactly how rays intersect.
  • You command the AI: You don't just prompt for a detector. You architect the entire perception pipeline, making the AI serve your spatial vision.
The hardest problems in robotics are solved by the people who understand the 3D reality behind the pixels. When you master the 3D camera, you don't just use robotics—you define it.

3D Perception Loops

We move beyond flat detection. We build the geometry that turns pixels into spatial knowledge.

Architectural Ownership

We don't 'use' black boxes. We derive Homography and Triangulation to own the system behavior.

Engineering Authority

Gain the authority to explain exactly how a robot navigates a complex, noisy physical environment.

First Principles Geometry

Detectors are marketing. Geometry is reality. We prioritize mathematical models over brittle heuristics.

Stereo Camera Mastery

Master the full pipeline. From Disparity maps to 3D point clouds, you will build the robot's eyes.

The Sim2Real Authority

Conquer real-world lens distortion and calibration errors that simulated environments never prepare you for.

REALITY CHECK

Is this course for me?

Course thumbnail

This is NOT for you if...

  • The Passive Passenger: You want to watch someone else code and have it explained like a bedtime story. You aren't ready to struggle through the source code yourself to find where the logic actually lives.
  • The Tutorial Tourist: You are addicted to the dopamine hit of finishing a tutorial, but you panic when the git clone fails.
  • The SDK Tourist: You are happy as long as the proprietary viewer shows a point cloud. You have no interest in how shutter speed or frame-rate jitter will eventually tear your odometry apart.
  • The Plug-and-Pray Engineer: You expect stable results while moving your robot at high speeds, completely oblivious to how global vs. rolling shutter or exposure time dictates the survival of your feature tracking.

This IS for you if...

  • The Indispensable: You want to be a one-man R&D department.
  • The Mathematical Sovereign: You want to look at a complex sensor fusion problem and see the matrix, not just the error logs.
  • The First-Principles Thinker: You refuse to use a tool you couldn't build yourself. You crave the 'God-mode' that comes from mastering the fundamentals.
  • The System Architect: You aren't looking for a job; you’re looking to become an indispensable one-man R&D department.

Stop Dabbling. Start Engineering.

Join the cohort of engineers who are building the future of autonomy.

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Back to Foundations

The Curriculum

Introduction

  • Course Intro
  • VSCode Installation
  • (Optional) What is Anaconda?
  • Conda Installation
  • Course Environment Setup in Conda

ch2. Key Concepts of CV for Robotics

  • Image as Data
  • Cropping The Image
  • Filtering the RED
  • Detecting the RED
  • Tracking the RED

ch3. Extracting 2D Spatial Information

  • The First Image Processing
  • Feature Descriptors and Feature Matching
  • Optical Flow

ch4. Image Formation and Camera Parameters

  • Camera Intrinsics Quick Dive
  • Camera Intrinsics Python Code
  • Camera Intrinsics Deeper Dive
  • Camera Extrinsic Parameters
  • Camera Extrinsic Parameters Python Code

ch5. Camera Calibration

  • Introduction
  • Camera Calibration Simple Concept
  • Camera Calibration Simple Concept in Python
  • Camera Calibration with Distortion
  • Camera Calibration using OpenCV Python
  • Stereo Camera Calibration using OpenCV Python

ch6. 3D Depth Estimation

  • 3D Depth Estimation - Triangulation
  • 3D Depth Estimation - Triangulation Code
  • 3D Depth Estimation - Disparity
  • 3D Depth Estimation - Disparity Code
  • Outro